004 Fiona TC vs Issyria LoD

Fiona TC vs Issyria LoD

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Retribution

[Theme] Legions of Dawn

[Issyria 1] Issyria, Sibyl of Dawn [+29]

– Chimera [8]

– Hemera [16]

– Imperatus [20]

Arcanist Mechanik [0(2)]

Arcanist Mechanik [2]

Ghost Sniper [0(3)]

Ghost Sniper [0(3)]

Void Archon [8] (Proxied by Fane Knight)

Dawnguard Sentinels (max) [18]

– Dawnguard Sentinel Officer & Standard [0(4)]

Dawnguard Trident [16]

Dawnguard Trident [16]

[Theme] Talion Charter

[Fiona 1] Fiona the Black [+27]

– Freebooter [9]

– Freebooter [9]

– Mariner [14]

– Mariner [14]

– Mariner [14]

Master Gunner Dougal MacNaile [4]

Powder Monkey [0(2)]

Powder Monkey [0(2)]

Powder Monkey [0(2)]

Swamp Gobber River Raider [1]

Swamp Gobber River Raider [1]

Lady Aiyana & Master Holt [8]

Press Gangers (min) [7]

Scharde Dirge Seers [0(6)]

Sea Dog Deck Gun [0(3)]

Sea Dog Deck Gun [0(3)]

Sea Dog Pirates (min) [7]

– Mr. Walls, the Quartermaster [4]

– Sea Dog Pirate Rifleman (3) [3]

The Commodore Cannon & Crew [7]

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Deplyment

Issy wins roll. We discuss and decide that it is better for her to go second and choose the more bunker friendly side. Objectives are pathfinder for me and heal for issy.

I put the bombards to deny some flanking on my left side since the Sentinels have easy access to blast immunity.

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Turn 1A

Roth’s Mercy on cultists and Occulation on the forward Freebooter

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Turn 1B

Admo on Chimera and IR on the blue Trident. Issy is saving 4 focus for 3 befuddles + Kiss

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Turn 2A

Fiona Befuddle and kill Void archon. Keeping heavies out of 13” from Tridents. No Dougal minifeat. Score Zone and flag. I try to block landing zones and contest with RM sea dogs.

I debate casting curse on the sentinels, but decide to camp 4 instead since I have given him charge targets to proc shooting gallery from. This could have been avoided if I gave up contesting the zone

Score: 2-0

A better line of play would have been to minifeat with Dougal this turn and try to stay in cover or inside the swamp for Mariners. The Freebooter can probably hide behind the forest (outside of 8” and within 4 of the objective)

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Turn 2B

Problematic turn for me. Starts with Hemera shooting blue Mariner and 4” aoe critical dispel both Occultation and Roth’s Mercy! Issyria feat and Blinding Light Purple Mariner.

Tridents kill the blue Mariner and cripples both arms on the black Mariner.

Score 2-2

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Turn 3A

Cannon slams chimera into the mountain and the purple Mariner kills it. Deck gun scores on the left. Everything else tries to focus fire the grey Trident, but it is left on 2 boxes. The right zone is contested by the deck gun crew man. Fiona feats and camps 3.

Score 3-2

The central monkey should have empowered the black mariner so he could have boosted to hit and damage with his broken arm. I block in the rightmost monkey so he doesn’t get to ancillary attack from the Freebooter. It is 6 to hit and then dice -6, but an 8 would have killed the Trident.

Should have tried to find a spot where the contesting deck gun crewman was completely within 12” of Fiona to benefit from feat. He would have needed 6 to hit on 1 die

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Turn 3B

Chip damage is done. Leftmost freebooter har entire left side crippled. My opponent doesn’t want to sacrifice the Ghost sniper to contest the zone, which is probably a good call since he is so far ahead on attrition. Purple mariner loses cortex.

Score 4-3

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Turn 4A

Artillerist on the cannon, but it misses the 7 to slam Imperatus into the Trident. The crippled Freebooter boosts a headbutt. Throw up kiss and curse, and the healthy Freebooter takes triggers Phoenix protocol with initials and chain attack. Reset happens and I deal minimal damage.

Purple mariner walk over to kill the grey trident and contest the flag.

Score: 5-3

I mess up with the Sea dog riflemen and charge them way out of command, but still make my attacks. I also believe I added Gang bonus which they don’t get, but didn’t end up doing any damage to Imperatus.

There is a possible line of play to Pathfinder Fiona and charge her in on imperatus to tag him with Grievous. Looks super dangerous though.

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Turn 4B

Imperatus and Trident kill the remaining Freebooters

Score 6-5

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Turn 5A

Fiona kills Imperatus and camps. Monkey contests the zone.

Score 7-5

I debate a play where cannon slams Hemera away from flag and I soulfire the Ghost sniper, but the Arcanist is also contesting so I abandon it. Giving away the monkey here is a mistake. At this point I should have ambushed in the PGs on the right and ran in one each turn to contest.

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Turn 5B

We mess up the score dice at this point and accidentally set the score to 4-5. My opponent easily scores 4 points and we shake hands. It doesn’t matter because I can’t keep up at this point.

There is also an assasination on the table, but it becomes a bit technical so we don’t pursue it further. At this point it is much safer for Issyria to play the longer game.

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