182 Ossrum1 HS vs Kromac1 CotW
29.05.2022 – 2d6 Steamroller 2022-3 – Game 2
On to the second game and I am up against a Circle player with a Kromac1 / Krueger2 pair. With both lists being ARM spam and pretty resilient to control it is pretty clear that my opponent is going to pick Kromac1. I don’t want to risk getting caught in a spot where Bart is unable to cast Batten, so I decide to go with Ossrum.
Ossrum1
- 3x Driller
- Basher
2x Siege Crawler
2x Min Forge guard + Guvul
2x Artillery Corps
Steelhead artillerist
Harlowe
vs
Kromac1
- Wilder
- Ghetorix
- 2x Stalker
- Feral
Krueger0
- Feral
Well
3x War dog
Min Reeves
Chuck
2x Blackclad wayfarer
Deployment
Circle gets first turn. I don’t like the quicksand and pick the side with the walls. I figure I can run past them without too much trouble.
Turn 1A
IR goes up on Ghetorix. Stalkers behind cloud.
Turn 1B
I run my big stuff forward and keep everything that can trigger Warpath outside of scatter range or in B2B with the Siege Crawlers. The rightmost Driller gets a bit stuck behind the linear obstacle, but I can’t put him in front of it because he would be in range of the Stalkers. I should have made room for him on the right side of the wall.
Turn 2A
Opponent clouds up and puts a War argus in my zone behind the cloud. Kromac is sitting behind the central obstruction with Bestial up.
Turn 2B
I decide that I have nothing to lose if I go for an assassination here. I can Energizer Ossrum back out of Bestial, feat and cast Unstoppable force, and then walk up to get outside of Killbox. Then I have the Basher and a Driller trampling in on Kromac, plus some shots on the right side. It’s not a great run, but it doesn’t cost me much to go for it since I want to jam anyway. My mistake is not allocating shots for the War argus in my zone. I ended up dumping all my shots onto Kromac who is sitting in cover so they all missed. I also forget about the POW12 from the Basher’s rain of death, but it wouldn’t have meant any difference in the grand scheme of things.
Score 1-0
Turn 3A
Opponent goes ham on my heavies and siege crawlers, but I am lucky to have both battle engines survive. The crawler on the right is sitting on one box or so because he ran out of attacks to deal with my one Foreguard who was engaging his Whitemane. In the end that meant that my opponent was unable to score his flag and even ended up pulling the War argus out of my zone.
Score 2-0
Turn 3B
With me already up by two points it is really easy to just clear the flag and Bulldoze Ghetorix out of the central zone. Of course he could have placed Gheto more than 2” inside the zone, but I could always have just destroyed the objective for the same result.
Score 5-0
Victory for the Mercenaries!
:: Evaluation ::
These kind of games always end up coming down to single dice rolls deciding if something just survives or not. I missed an early point, but my opponent was unfortunate enough to miss his two points and gave away a point to me on his following turn. He could have salvaged one of the points with a bit more conservative play, but it really all came down to some low damage rolls from the Stalker and a tough roll on the Forge Guard on the flag.